First I went to the material manger and created a new material and then went to the colour option and clicked on Texture - Surface - Checkerboard. I then went to reflection and applied a 25% reflection.
I then added an Omni Light Object and changed coordinates to the following:
I then added a cube from the primitive shapes menu. I then went to material manger and added a new material. Then i moved on to editing it, I did this by selecting the colour box and changing it to a red. I then moved down to the reflection editor and changed the brightness to 25%. Once I had done this I dragged it to the cube.
I then did the same again but on a Sphere, to make it clearer I changed the colour to blue. I also changed the Z axis position coordinates to 300cm.
And again but with a Cone and the colour yellow. I then changed the Z axis coordinates to -300cm.
This is what the finished outcome looked like.
I then moved on to creating an iPod.
I began by placing a cube and editing the size in the attributes manager.
I then added a plane.
I then used the following dimensions in the attribute manager.
I then added a tube.
And then entered the following in the attributes manager.
It the looked like this.
I then added a plane and increased the size of it to the following.
I then used these tools to get the angle on the iPod I wanted.
I then created 4 new materials. The first one I changed the colour to green and the reflection to 20%
I then did the same again for the second but the colour was black.
I then added a image texture to the third. The image was the iPod menu button.
I then added a screen image texture to the fourth.
I then added these textures to the different parts of the iPod.
I then added a light object with the following brightness and coordinates.
This is my finished project.
I then decided to add more iPods.
As well as adding more iPods, I started to rotate them and place them on top of the other ones.
After the iPod I moved onto a perfume bottle tutorial.
The first thing I did was find an image of a perfume bottle and then saved it. I then opened it and used the front view.
Then I started to use the Akima Spline tool. I started in the middle of the perfume bottle and whilst holding ctrl key continued to the bottom.
When I got to the bottom I then started to go back up the way I went down, this is to create the thickness of the bottle. When I got back to the top of the bottle I joined the lines to create a path.
I then switched back to the perspective view. Once I had done this I selected the Lathe Nurb. After that I dragged the spline object into the Lathe Nurb in the objects manager, this makes it 3D.
I then repeated all of the above to create the lid.
After I repeated these stages I created a floor by using Object - Scene - Floor. Then using the new materials option I created a texture for the bottle and the floor.
I then added Light object to give a better affect.
I then decided to add more bottles with different colours.
I then decided to rotate one of the bottles to make it look as if it had fallen. I did this by using the rotate tool at the top left corner.
I then started using the circle tool and then using loft nurbs combined the cirlcles to a 3D state.
After doing this, I wanted to try and use a different way to create certain parts of the model. I decided to use box modeling.
First I used twop planes with the image of the front and side views. Once I had made them I placed them as in the correct position. I then placed a cube infront of the face, gave the box 10 segments and made it editable. I then started to use the point tool to move the points to the places I wanted them.
I then did the same fot the body.
After I was fairly pleased with the results, I dragged the individual cubes into a hyper nurbs.
I then carried on with box modelling techniques.
I then bagan to box model Morph.
After these tutorials, I found a tutorial online on how to make a pokeball.
First of all I made a sphere, I then split the object in half and deleted one half of it.
I then used the Loop selction tool and deleted the bottom line of the half sphere.
I then created a cylinder and changed the size to what looked like a good fit.
Once I had changed the size, I rotated the cylinder to the poition I wanted the button to be in.
I also made sure that the cylinder was didnt come out on both sides.
With both objects sekected, I used the bool tool.
I then selected the whole of the half sphere.
I then duplicated the sphere and fliped the bottom one.
I then created a new sphere and placed that in the middle.
I then also created another sphere and flattened it.
I then did the same agian to make the button.
I the added colours using the following with the colour red, black and white.
This is the first finished product.
I then made sure that the image was rendered correctly and saved it as a psd.
I then moved on to a new tutorial to learn how to open the pokeball.
First I selected the inside and then using the selection tool I selected a line in the middle of the black area, like the photo bellow.
I then selected the whole top half of the inside of the pokeball.
I then split the object and then did the same for the bottom.
I then grouped the objects like bellow.
3D Modelling in the industry

Film
3D modelling is becoming one of the most commonly used software type in video entertainment, wheather its creating some of the most iconic CGI charaters in film or creating stunning scenies in fantasy films/tv. Models can used to interact with real people to really capture a realistic story between humans and aliens, robots and animals. Not only can 3D software help create visuals but it can also take visuals away to get the perfect scene.
Gaming
With the advances in technology and the rise in more realistic video games, 3D models and technology have become more commmon. Wheather its the characters you're playing as, the scenery or anything else you see would have been modeled or deisnged using 3D software. In game anything the player can see could be seen at any angle, this means the designers have to create objects from all angles, this makes 3D the most effective and easy way to do so.
Architecture Using 3D modeling in architecture is a much easier way to plan every detail of the building. This helps the creators to get the best idea of what the building could look like and if there are any flaws in the design before production begins. Using modeling also helps everyone get a more realistic look at what they are making, where as if they just use sketches it wont give as much detail.
Geology and Science
3D modeling can be used in a few ways to help Geoloists and scientists. One way is to create scenarios, like the affects of erosion on a cliff or to predict the damges of disasters like earthquakes and flooding. It can also be used to show more detail of positions of techtonic plates.
Medical3D modeling can be used in a number of affective ways to help medical proffesionals. It can be used to create realistic models of vital organs such as the heart and lungs. This enables them to play out scenarios to see if certain things can help cure illnessess. This can also be used for limbs and and other body parts.
Publishing
Publishers use 3D modelling to create images to tell stories or helping students with diagrams. The software allows the publishers to show how a certain things would look in the world they are creating and this helps the viewer understand what the creators were aiming for.
Aerospace
3D modelling can be used make prototypes of what the air craft will look like, such as creating the insides and outside of the craft. It can also be used put the planes in different scenarios to test how it can cope, this can help the creators know what parts they may have to improve upon.
Police
The police can use 3D modelling to help re create crime scenes in order to get a better understanding on what could of happened. 3D modelling can also be used to create a number of scenarios to help with people who are training to become a police officer.

Prototyping
3D modelling can be used to create prototype of nearly anything someone wants ot build. This can be done by using a 3D printer to print it out and hgive the creator a better understanding of what the their product/item would look like if it was a physical item not just digital.

Advertisement and marketing
3D modelling can help advertisers and marketers show the product they are promoting in a near complete form to the consumers aswell as seeing what they could make in a near complete form. Using 3D modelling software can also be much cheaper to promote their products than having to make the item perfect every time for advertisments.
Character and scenery concept sketches
famous 3d animated childrens characters
With kids cartoon characters there are always a few things that link all of them. One of these is the use of bright and vibrant colours and a lack of dark colours. If dark colours are used they are usually complimented by bright colours or to exagerate the characters expression. The characters are also usually exagerated in their body proportions or positions of certain parts.
I then moved on to creating the front and side view so I could model the character more to scale.
After I finished some concept sketches I moved on to try and create the character affectively on Cinema 4D.
I started by using the front view and box modeling to get the basic outline of the Can.
To make the hands I used the circle tool and placed them around where the thumb and rest of the hand is. Once I had done all this I used the loft nurb tool to make the shapes join and become a 3D shape.
I then moved on to creating the eyes. I did this by creating two spheres, placed them where I wanted them to be and then duplicated them. I then expanded the spheres so they were just big enough to stand out a little bit more than the original spheres. I then made the two larger shapes editable and using the select loop tool selected the area of the shapes I didn't need and then deleted the selcted area.
When I made the characters mouth, it was very much an experemental effort. I started loosely tracing the sketch and started adding random nurbs to the shape. When using the Lathe nurb this shape appeared and it slightly looked like a top lip. Once i moved it to a decent position I duplicated it and flipped to make the bottom lip.
I then moved onto creating the lollipop stick(staff) the character will be holding. To make the stick i just needed to make a basic cylinder. To make the lolli its self i used the sphere tool and then using the select loop tool to sellect the middlen and then used the extrude tool to move the middle out a bit ot create the realistic cartoon look.
After creating the lolly I moved onto repeating the circle and loft nurb tool to create the other hand.
To make the foot I created a cube and stretched it out a bit, once I had done this I extruded the cube to stick out a bit more. I then selcted certain points of the shape and decreased or increased the size aswell as stretching it or moving the placement. Once I managed to get the foot looking like I wanted, I mirrored it and placed them both in an appropriate position for feet to be in.
I then moved onto creating the walls and floor for the room. To do this I created a large cube and then selecting the top and front face and deleting them. I then created a small cuboid to be the white thing that goes around the bottom of the wall. Then I moved onto cutting the areas the door and window will go.(colours may not stay the same)
To make the bed I started with using cube and stretching it out to make the base of the bed. Once I had done this I duplicated it and made it slightly smaller, this was to make the mattress. I then made another cube to create the pillow. Then using a plane and editing each square to create a cloth affect. I then moved onto creating the bed posts with cylinders.(colours and the thickness of the bed/bedposts may not stay the same)
I then moved onto the drawers. This was quite a simple thing to create because it was mainly just placing a box and then duplicating it multiple times to create the actual drawers or top of it. I then made smaller boxes for the legs and a simple ball for the handles.
To make the door, I created a simple cuboid that wasn't too thick and then made the shape editible. Once I had done this I started to select a few segments that were roughly in the middle. I then moved the selected areas in to make a pattern that can be seen on doors. I then duplicated that to create the bottom part of the door and then grouped the two shapes. I then duplicated and then flipped it to make the door the same on both sides. Once i had done that i made the handle which is simply a cuboid and sphere.
After the door I moved onto creating a simple alarm clock. I started by making the base which is just a rotated cylinder. I then duplicated that and made it slightly smaller to make face of the clock which I also made stick out a little bit. I then used two upside down cones for the legs/stand for the clock. To make the bells on top I made a small cylinder stick out the top of the base and once this was done I placed a sphere at the top. I then made the sphere editible so I could delete the bottom half. I then duplicated this to make two on each side. I then made a even smaller cylinder to go in the middle and then put a capsule ontop of that. To make hands I made a really thin cylinder facing outwards and then did the same for a cuboid. To make the points I used the pyrimid tool and then deleted two of the faces.
I then made a basic cieling light with a shade around it. To do this I made a cylinder and got rid of the bases to it. I then place a thiner cylinder above it to look like the wire of the light.
I then made a simple picture frame with picture of clouds and a sun. To make this I created a thin cuboid shape and selected the middle section and seperated it from its main shape, this was to make the canvas. To make the clouds and sun I used the circle tool and overlapped them snd changed the colour when needed.
After I added a few textures here and there, I rendered it using the render settings.
This is my finished scene.







































































































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