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Monday, 20 January 2014

How has art influenced game design?

Art has influenced many things in life, but has it influenced Game Design? In this essay I will be exploring whether game designers are inspired by certain art movements to create their games. I have played many games with distinct art styles but do people believe they fit into the movement of the specific art style. To do this is shall be focusing on the recent Rayman games created by Ubisoft. The main purpose of this essay is to find out whether the Rayman games art style were inspired by certain art styles such as surrealism or minimalism.

-       What is art?
Whilst creating this essay I discovered that art is something that has been created in some way and has given either the creator or the viewer a certain emotion whether its happy or sad. Most people refer to paintings, drawings and music when talking about art; this is probably because it is in most cases the easiest way to represent emotions.
“Something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings” [1].

-       What is a game?
In my opinion a game is something that you can interact with whether its virtual or not. A game will always have a set goal or target to achieve. Like in certain video games the goal is to reach the end of a level and rescue a princess or damsel in distress. Other main examples are to score as many points as you can by shooting different objects or enemies before you run out of time or lives. “A physical or mental activity or contests that has rules and that people do for pleasure” [2].

Rayman is a 2D side scrolling platform game created by Ubisoft. The game focuses on a very surreal character named "Rayman", he is a surreal character because he is a floating body with a head, hands and feet floating in the positions they would on a regular human being. The main plot for the games is for Rayman to travel through a very unique and colourful world and to rescue electoons from several different villains. Rayman was originally designed for Atari Jaguar and for the play station 1 around the same time in 1995. Since then four more main games have been released; Rayman 2 The Great Escape, Rayman 3 Hoodlum's Havoc, Rayman Origins and Rayman Legends. Although Rayman 2 and 3 went in a more 3-D direction they are still classed as arty and surrealist as the other 2-D side scrolling plat formers. As well as all the main games Rayman has featured in many spin off games or minor games, the most popular of these are the Raving Rabids series, which focus more on party games but still have the very distinct art style that has helped Rayman become so popular.

The level design and terrain is very artistic and flows easily. Although the background technically isn’t part of the platform Rayman is moving on, it moves slowly adding an effect that your character is moving a great distance. This helps add depth to levels making a much larger world to travel across. The colours used for the terrain are what you would expect when see grass or forests. The backgrounds often use a monochromic technique. For instance the forest area is made up from a lot of different shades of greens and browns. This helps the game become even more pleasing on the eyes.

The terrain used in the levels can be linked to terrains on earth, such as over exaggerated jungle areas, levels of just ice blocks towering in the sky and an area where musical instruments make up land. This is done with drums and clarinets make up the ground you run or jump on. This again links to surrealist art.

Whilst playing the Rayman games for many years I have always known the games are heavily influenced by art and in my opinion, Surrealism has a large part in the art style of the games. Whether it’s the terrain Rayman is running across or the antagonists and protagonists. It is very clear that Michael Ancel, the man who first created and designed Rayman along side the other main characters such as Globox and Betilla was sticking to the main feature of Surrealism in letting his imagination run wild.

      -   What is surrealism?
Surrealism is a cultural movement that started in the 1920’s that focuses on art and literacy. The main artistic focus was to paint unnerving, illogical and strange images with a photographic perception. This resulted in creating strange creatures and landscapes. “The principles, ideals, or practice of producing fantastic or incongruous imagery or effects in art, literature, film, or theatre by means of unnatural or irrational juxtapositions and combinations”. [3]

“Rayman Origins was a surreal experience for me for a number of reasons – but one in particular, the drop-dead amazing visuals.” [4]
This is a quote I have collected from a review of one of the games in the series. One of the first lines instantly says that the game is surreal because of the artistic style. I completely agree with this quote because one of the main reasons I became a big fan of the Rayman video game series was because of the brilliant surreal art style that grabs your attention from the start with out distracting you from the levels you are playing.

So has art influenced game design? In my opinion it has, because art is classed as something you create to give yourself or the viewer emotion and video games are created to challenge you sometimes emotionally or physically. This means if there was no such thing as art video games would not exist which obviously proves that art has massively influenced all kinds of game design.


 [2] http://www.merriam-webster.com/dictionary/art
 [3] http;//Merriam-webster.com/dictionary/surrealism

Luke Watters
Lwgamesdeign.blogspot.co.uk  




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